Marvel 1943: Rise of Hydra or the Futile Struggle for Realism – News

Let's start things from the beginning: do we have the same eyes? How can this trailer make the audience wonder if this is a movie or a game? Is it willful blindness or an inner desire to convince himself that the last barriers separating cinema and video games are about to crumble? Below is the object of the crime.

Photography booth

to the question “is this realistic?“, the answer is obviously: no. Explanations: scenarios, Marvel 1943 it places the audience face-to-face with an uchronia (whether superhero comics are by definition unusual is another discussion). In a Paris in the hands of Hydra, Captain America and Black Panther, first enemies and then allies, must fight against Evil. From the first sequences, realism is removed: you won't see Third Reich swastikas adorning the facades of official buildings. All replaced with Hydra symbols. We can see a desire to shock the audience less, instructions from Disney/Marvel at high points, or a lack of courage in representing a period of history. I'm leaning towards the second option. But even this choice damages the credibility of the Marvel Universe's Canonical Mythos. Because before the 2010s iterations (and more specifically the epic Secret Wars), Hydra was an offshoot of Nazism, a techno-mystic subsidiary that represented the worst of Hitler's madnesses. Above the reboots by Marvel, Hydra has become an ancient organization, obsessed with the idea of ​​world domination, because they are very badand that at least this is needed to make us forget the period of integration with the Third Reich.

Beyond these musings of a nerd who reads too many comics for his own good, the problem we're concerned with relates to the concept of realism itself. What is realism in video games? When the vast majority of the public shouts for realism, they are talking about photorealism. Or the tendency to want to get as close to physical reality as possible and restore it in the middle of the video game. A bias including Amy Hennig, its director Marvel 1943: Rise of Hydrashe was always partisan, her work in the franchise Uncharted he's here to prove it. This realistic representation is above all about the characters: the protagonists must have physical proportions accepted and not to deviate from what we define as the natural standards that make us human, “human.” We will then move away from any outreach efforts based on cel shadingstylized characters in SD style (big eyes, round faces, small bodies, cuckoo Animal crossing), but also excessive representation of bodies. Gears of War with its over-muscled heroes cannot be called realistic.

It should be noted that photorealism is not only about the characters, but also about the representation of the world in which they evolve and the natural laws that govern them. We are talking about a graphical representation of the environment, as well as the sound environment. So, for the sake of realism, we'll want believable trees, a very green lawn, and a sun whose rays burn the retina when we look at it. And already, we see the limits of the approach emerging: in video games, the main parameters to qualify the cultural object as a video game are interactivity (no action in the game = no game) and fun-seeking. However, can we talk about fun in a game that would be 100% realistic? Would you agree to make a 24 hour day/night cycle in a Devil May Cry? That in your Farming Simulator you have to wait 3 months to go to harvest? That Geralt of Rivia needs at least 7 hours of sleep to be able to play? That you can't run more than 500 meters in The Last of Us without ending up out of breath and crawling like an old man? No music to accompany your wanderings in the wilderness of Red Dead Redemption? Even worse, you could endure actual dying screams in a Call of Duty ? Thoughts that would also go with permadeath for all characters. Forget its last levels Super Meat Boy, the real nightmare would be in a replica of reality made into a video game. Hard reality, the one we experience, is such a set of limitations that trying to copy it verbatim would be counterproductive and unfun. Forget the concept of hyperrealism in video games, it's an unattainable goal. Outside of the realm of sports play (team, individual or mechanical) does it even make sense?

Battlefield 3: that character's look at death's door still haunts me.
Battlefield 3: that character's look at death's door still haunts me.

Dreams are my reality

So why this quest for realism at all costs? We could argue that the more realistic the world, the more the intrusion of fictional elements into it suggests and allows us to highlight the extraordinary character of a situation. However, in doing so, once again, we depart from reality. The snake of reality would come to bite its tail. The theme raised by the trailer for Marvel 1943 is it after all: is the great quest for asymptotic progress towards realism an artistic approach or a desire to seduce a general public who is considered a fan of this type of proposal? I see there, perhaps with some cynicism, the intellectual attitude that assumes that the general public is unable to appreciate artistic directions that depart too far from the norms of cinema.

The search for realism of some JV companies, even more than the search for reality, seems to be captive to cinematic blinkers. If a section of video games, and superhero video games in particular, wants to move towards more and more realism at all costs, it is undoubtedly due to a lack of courage (or ignorance?) of the codes of its own medium. Highlighting the actors in his casting Marvel 1943 It confirms this: the EC media must highlight connections with the 7th art to justify their existence, watch for the slightest justification of legitimacy. A disease that consumes many AAAs. I think back to Elliott Page and Willem Dafoe in Beyond Two Souls and can't help but see it as an unfortunate quest for recognition by JV. I also remember a paper from The guardian titled 'Beyond Gaming', symptomatic of the film industry's condescension towards video games. With the advent of tools like motion capture, and even more so the Ebola-style spread of Unreal Engine 5 in AAA productions, the quest for realism has finally become a desire to be cinema instead of cinema. The desire to create a realistic game is a technological challenge, but I'm not sure it's an artistic approach.

Author's note to self: Do not include derogatory comments.
Author's note to self: Do not include derogatory comments.

Marvel 1943: Rise of Hydra prides itself on its photorealism, its casting”first grade” (the official website tells us, I'd be less enthusiastic) in a fantasy Paris where you can see the Eiffel Tower from any roof. Let's call it the syndrome Emily in Paris. Puffing out his chest with his cinematic approach to the subject, he rushes straight into the trap of losing his identity while flirting dangerously with a Uncanny Valley which is likely to elicit a few fits of laughter from yours truly (special mention of Captain America's hyper-articulation, which confuses voices with clearly speaking). The recently released “story trailer” had no more character than another MCU movie. Flat characters, blank stares, and outdated sets, nothing that video games can convey is found in this trailer. The worst will remain that impression of déjà vu that this video is bathed in: the shot where Black Panther hits Cap's shield is seen straight Civil War. And I won't talk about the promotional illustration with Cap and Black Panther looking away, which has already been seen and seen again.

The trailer for Amy Hennig's next title offers no thrills compared to its trailerElden Ring of 2022, none of the audacity of the trailer for Breath of the Wild of 2017, or the carnivorous madness of his NE Dead island since 2011. Marvel 1943 it only tastes like a derivative product, bringing to the public stage characters breathless, exhausted by media overexploitation, delivered in a AAA setting on the steroid Unreal Engine 5. The AAA industry seems to think that this is what the public expects, and that the argument of the movie-video game will be convincing enough to sell, without the developers having to take the slightest risk. An approach that robs the video game of meaning and kills any connection between Marvel's game and the material it's inspired by: the comic, with its flashy colors, panel-tearing epithets, and character designs often exaggerated. I dream of a Flash way The Amonopatisof a metroidvania 2D Green Arrow as outrageous as it gets, with Namor plagiarizing without remorse Breath of the Wild.

Marvel 1943 expected in 2025. We will be careful not to judge the final product, despite the more than cautious first impression. Here's to hoping that Amy Hennig hasn't lost her claws (claws, Black Panther, humor) and can bring her touch (legs, Black Panther…sorry) to an experience that, on paper – and at the moment T- lacks much flavor.

Acting lessons were very expensive.
Acting lessons were very expensive.

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