Larian Studios had imagined Baldur's Gate 3 in a completely different way and this companion should have had horns

Game news Larian Studios had imagined Baldur's Gate 3 in a completely different way and this companion should have had horns

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It's hard to imagine Baldur's Gate 3 any other way, and yet… The CEO of Larian Studios made some surprising revelations during the Game Developers Conference, and BG3 could have been completely different, either in terms of storytelling or from his companions!

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Baldur's Gate 3 could have been very different

There Game Developers Conference THE GDC was completed a few days ago and some interesting information came out, particularly about the game of the year 2023. During this event dedicated to video game professionals, its developers Larian Studios they took the time to talk about their experience, and especially the paths they chose not to explore Baldur's Gate III. Apart from announcing that Larian did not intend to offer DLC for Baldur's Gate 3 and that the team soon planned to tackle an unrelated project Dungeons and dragonsthe CEO of the studio, Sven Vinkemade some revelations that may well be of interest to fans of the tabletop role-playing game.

According Vinkethe original vision of its developers Baldur's Gate III staged multiple narrators, and thus several dungeon masters. And yes ! Basically, his voice Amelia Tyler had to be accompanied by other talents, and Vinke is even mentioned Matthew Mercerthe actor who not only lends his voice to characters like Ganondorf In The Legend of Zelda: Tears of the Kingdom And Vincent Valentine In Final Fantasy VII Rebirthbut which is also known to its players D&D like his dungeon Critical role. A role that would have delighted him, but which ultimately he was unable to achieve because incorporating the different narrator voices into the cutscenes would have been too complex for him to manage. But these are his other revelations Vinke which may surprise fans…

With or without horns?

After this bit name drop, Sven Vinke talked about the developers' experience with the traffic recordingwhich they used to bring his characters Baldur's Gate 3. They refined this technique with homemade facial animation to get the effect seen in the game today. It is also showing some pictures of the different design phases Vinke accidentally revealed a well-kept secret: Astarion, the players' favorite rogue, should have been a Tiefling. You can see an image showing his design below, captured by the team at TheGamer in the GDC.

Astarion's design when he was still a Tiefling (credit: TheGamer, Larian)

Larian Studios had imagined Baldur's Gate 3 in a completely different way and this companion should have had horns

With his black hair, yellow eyes and horns, Astarion the Tiefling is unrecognizable! Nothing to do with the High Elf with the vampiric tendencies we know today, except for his charming attitude that still shines through this photo. Even if Astarion she's not the only one who's undergone major changes from conception to final product, as some have noticed flipping through his art book Baldur's Gate IIIthe difference is rather radical and makes one wonder to what extent the character could differ from his current version. And you, do you prefer Astarion the High Elf or Astarion the Tiefling? Tell us all in the comments!

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